![]() ![]() The Pre-Alpha will be conducted in waves and is expected to last several months. Players, who have previously registered for Pre-Alpha testing, have now a chance to get a first glimpse at BitCraft. Bridge Baby why you gotta act like that You're not the girl that I thought I had I guess I thought I knew who you were And it's a drug knowing you're so quick to kill It's the only way you get. We also don’t want you to have to opt-in to that kind of thing in order to progress in the game. Clockwork Labs, today announced the start of Pre-Alpha testing for the upcoming sandbox MMORPG BitCraft. Join fellow explorers on THE WILDERNESS Explore the wilderness outside of your town. ![]() The ancient ruins, artifacts, and mysterious travelers you'll encounter hidden away across the landscape hint at a fading power and history ready to be rediscovered. Yours is not the first civilization to build here. Third, you should never permanently lose items or gear upon death, with the possible exception of opt-in situations where you consciously make a decision to take the risk. Hone the skills you're interested in like farming, fishing, mining, or foresting Become a master of your craft and make your name known throughout the land. As you construct buildings and explore new areas, the world of BitCraft will reveal a deep and ancient past. Temporary penalties for dying can help cut down on this. Second, we don’t want death to be abusable (e.g New World suicide teleporting). It should not be possible to lose your character or your stats. They areas are to be really vast and consist of different environments - from deserts, through forests and mountains, to oceans. Each land, in which players will find themselves, will be randomly generated. So for example, there will be no perma-death. Here it is: The action of BitCraft, bearing some similarities to the popular Valheim, is set in a fantasy world. First, we don’t want the game to be so hard-core that casual players that make a simple mistake lose all their progress. BitCraft Although MMORPG has been keeping tabs on BitCraft, a community sandbox MMO, for the last few weeks, this is the first time it has made it into an Indie MMO Spotlight. Starting with nothing, our task is to survive, cooperate with other players and together build a prosperous society. We play as a mystical being that awakens in this world. It might be helpful to provide some info on our general philosophy on how death should be treated in BitCraft. The action of Bitcraft takes place in a wild, untamed land. Currently players can bind to a resting place (bed, tent, campsite), and will respawn there if faced with untimely demise. ![]() There’s a pretty broad variety of answers that curious followers may want to read through.This is, like many things, subject to change as we balance the game and overall experience. ![]() The answers also talk about minimum specs, death mechanics, additional customization features, and more. Players will be able to terraform the land (within reason) there will be no bespoke auction house but players will be able to trade from city to city and can even set up cities as designated trading hubs if they so choose there won’t be a way to teleport around the map but the devs also promise that this doesn’t mean no fast travel options and the devs will be focusing on any possible griefing that players try to engage in. The scope of these initial invites hasn’t been decided, but the answers also confirmed that there will be an NDA in place and that the purpose of the pre-alpha will be to test the game’s technology and early mechanics.Īs for mechanics, the rest of the Q&A gives a few ideas of what players can expect out of BitCraft. The first three answers are focused on the game’s pre-alpha, confirming that the first waves of invites are planned to go out sometime before the end of this year. Several of them, in fact, sharing some insight into several planned features for the social sandbox MMO as well as some general plans for the game’s pre-alpha testing phase. BitCraft studio Clockwork Labs offered answers. ![]()
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